package reconstruction;
public class Gate extends AbstractInterface
{
	public void walk()
	{
		pl("You step up to the gate and walk into it. It decides not to move, causing you to stop.");
	}
	
	public void get()
	{
		pl("You grab onto the gate and tug, but it decides not to budge. Not like it'd be any use to you anyway...");
	}
	
	public void bash()
	{
		pl("You strike the rusted part of the gate, but even with it being weakened, you fail to do anything.");	
	}
	
	public void hack()
	{
		pl("Your ally takes a swing at the gate, and as it connects, there's a slight sparking, but nothing results.");	
	}
	
	public void speak()
	{
		pl("As much as you hate to admit it, you know the gate can't speak, so you decide not to talk.");
	}
	
	public void look()
	{
		pl("A large iron gate stands sealed at one end of the room. You can sense a slight magical pulse from it, and you notice sections of it rusted most of the way out.");
	}
	
	public void use()
	{
		pl("It might be possible to use the gate, but looking at it... it might just be a little tough to pick up.");
	}
	
	public void blast()
	{
		pl("You send an energy burst into the gate, dark powers weaving into the rusted portions. The gate suddenly begins to crumble, letting you through.");	
	}

	
}